Level Design: Concept, Theory, and Practice

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  1. Concept, Theory, and Practice, 1st Edition
  2. 1st Edition
  3. Level Design | Concept, Theory, and Practice | Taylor & Francis Group
  4. Level design; concept, theory, and practice.

Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come.

Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games. Read more Read less. Kindle Cloud Reader Read instantly in your browser. Customers who bought this item also bought. Page 1 of 1 Start over Page 1 of 1.

Concept, Theory, and Practice, 1st Edition

An Architectural Approach to Level Design. The Art of Game Design: A Book of Lenses, Second Edition. Editorial Reviews Review A book on level design comprehensive and relevant enough that I can recommend it to professional colleagues and students alike. Rudolf Kremers is a veteran game designer who has worked on a plethora of games ranging from small and fun titles for handheld systems to multi-million selling games and franchises on consoles and PCs.

1st Edition

Kremers is the founder of Omni Systems, which produces and develops games and interactive media that push for progressive, positive, or social video game experiences. Additionally he works as a games consultant. He is the co-developer of an exciting new game, Eufloria formerly Dyson , which will be launched this fall. He lives in Folkestone in Great Britain. Product details File Size: Up to 4 simultaneous devices, per publisher limits Publisher: October 21, Sold by: Share your thoughts with other customers.

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What are VitalSource eBooks? For Instructors Request Inspection Copy. Introduction to Level Design Game Design vs. A book on level design comprehensive and relevant enough that I can recommend it to professional colleagues and students alike.

Level Design | Concept, Theory, and Practice | Taylor & Francis Group

The industry has needed a book like this for years. Kremers has succeeded in doing so, unafraid to mix in the relevant considerations of game design, art, and psychology where applicable. This is not just another book that deals with the discipline of level design. This book covers relevant concepts and theories behind designing levels. Instruction in building levels is replaced by fascinating examinations behind the reasons why.

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Level design; concept, theory, and practice.

Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come.

Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games. A book on level design comprehensive and relevant enough that I can recommend it to professional colleagues and students alike. The industry has needed a book like this for years.


  • Level Design: Concept, Theory, and Practice by Rudolf Kremers.
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