CHAIN OF WITNESSES - THE INQUISITOR
We don't need to change this value usually. One byte following durability values, underlined in black, is quality of the item. We don't need to change this either. The next 25 bytes, underlined in red, are for magical abilities of the item which we actually want to change. Each ability is described by 1 byte for type and 4 bytes for value. Last two instances of FF 00 00 00 00 mean fourth and fifth ability of this item doesn't exist. Actual values for abilities are listed in Table Extras of Shiren's cheat table.
I'll post them at the end of this guide. Once we have the address of dragged item, we can edit every item in the game at ease. Drag this Liar's Mirror. Make sure you saved the game before doing these. If you accidentally modified some quest item, you may be unable to advance in the game. There's a tip to make large amount of items like elixirs. Elixirs are potions with four components as their magical abilities, for example Elixirs of Strength have 5 0 0 0 5 0 0 0 5 0 0 0 5 0 0 0 0 0 0 0. Drag a potion and switch to Cheat Engine, change the value to make an elixir, then lock it.
Now every potion you dragged will become an elixir on release, and don't forget to unlock when you finished. In Inquisitor there are many types of negative status that is more annoying than enough. Purge is the primary spell against negative status in game. In Hard difficulty, it doesn't work at all at Novice level, removes poison from regular spiders at Student level, removes poison from red spiders and lizardmen at Initiate level and removes all poison, curse, exhause and temporary attribute loss at Magister level.
Confusion is not removable by Purge and sometimes not removed by Potions of Resolution. It also makes you have trouble using items, so I'd have some Confusion Immunity on equipments. For Disorientation I didn't find any solution. Permanent attributes lost can only be prevented by not being hit so try to use your companions or Infernal Hounds to tank.
In Inquisitor you have limited number of quickslots, and spells can only be cast in quickslots. After a spell is cast there's a rest time that prevents you from casting any spell. Therefore only a few best spells are useful. I'll give them "Core" or "Useful". One of best buff in early game. Increase Attack and Spell Penetration, short rest time. Best defensive buff in early game. Cast on party members before fighting spellcasting bosses and Ghosts. Need Student level mastery to be actually useful. At Magister level removes all poison, exhausted, curse and temporary attribute penalty.
Despite it's a buff, Blade of Fire is actually the best offensive spell and the only effective way besides seals to get rid of Ghosts. Viable Perception spell, gives Spell Penetration in addition, very long rest time. One of a few useful damage spells in early game. Note it has Physical damage type that doesn't work well against most enemies. At this stage of game, you will likely have a large amount of mana potions but in short of healing and stamina potions. This spell lessens your need of healing and stamina potions. Provides lighting so it remains useful even at very end of the game.
Instantly open a door with HP, which you need three weapons and 10 minutes to break. Best buff in the game. Replaces all previous combat buffs except Blade of Fire. Best single-target damage spell as it has no rest time. Consumes mana quickly and not used often once you learned Dark Mass. The only spell that could be called "nuke".
- Grace Abounding to the Chief of Sinners [with Biographical Introduction].
- The Price of Retribution (Mills & Boon Modern).
- Not The Time For War Games.
- Living Life Loved.
One cast is enough to kill every creature of following kinds in a very large area: I would say Inquisitor is a good game, regardless of its unfavorable combat. In fact I've played hundreds of games that came with even worse combat in their vanilla version, but that can be easily tweaked by community. Unfortunately developers of Inquisitor forfeited the power of community mods, thus they certainly lost many players.
I post episilon's cheat code list and shiren's table extras here for convenience. Table Extras in Shiren's Cheat Table unchanged. Poison-Unknown valid value Extra Damage to Undead Extra Damage to Animals Extra Damage to Demons Extra Damage to Humans Bonus Experience Gained Increase Stamina Restoration Speed Cause Strong Bleeding Drain Life, Strong Drain Mana, Strong Regeneration, Hit Points 8A: Burn Opponent Mana C0: Damage Opponent Armor Chance C2: Regeneration, Hit Points C8: Friend Redtape the most likely reason is you didn't get the correct memory address.
This information-sharing will be followed by debate, as the Inquisitors decide upon a course of action that they will each take. Consensus is not essential, as Inquisitors know full well that different approaches to the same problems will garner different results. However, being aware of the activities of other Inquisitors around a certain area or confronting a particular threat can avoid unfortunate confusion and even confrontation later. A conclave is gathered by one of two means, either through open invitation to any Inquisitors to attend, or by more selective invite.
The first is the accepted course of action if a serious threat arises or is discovered, requiring that all Inquisitors in the neighbouring sectors be aware of it and, as is sometimes necessary, abandon their current missions to concentrate on this new menace. The second is more likely if the Inquisitor calling the conclave knows of others that will bring particular skills or knowledge to the meeting, and is perhaps after guidance or further information. Given the nature of communication and travel, gathering together even half a dozen specific individuals in a single place at a certain times requires that most conclaves are restricted in their sphere of influence to few hundred light years, and must be planned in advance.
High Conclaves, those that deal with the most grave matters brought to the attention of the Inquisition, can be convened on smaller timescales if required, as Astropaths send out urgent missives to Inquisitors across a wider area. High Conclaves are sometimes an ongoing affair that may see several dozen Inquisitors answer the call all told, though perhaps less than half of them will be present on any given day as they arrive or depart as the tides of the Warp allow. With the exception of the High Conclaves, which must be held on one of the Inquisition fortress worlds placed strategically across the Imperium, conclaves can be convened just about anywhere.
Secrecy necessitates that they be conducted in somewhere that is secure and more experienced Inquisitors may well retain or acquire estates, libraries or bases where such conclaves can be held. One of the most dire reasons for a conclave to be convened is for the adjudication between two Inquisitors. An Inquisitor is above any judge but his peers, and thus it is required that for an Inquisitor be brought to trial a fellow Inquisitor must act as prosecutor.
In these situations, and Inquisitor Lord will convene the conclave, often with the accused being in absentia, and a panel of three or more Inquisitors will hear the case to be answered. Such a conclave can find an Inquisitor negligent, incompetent or worse. The greatest sentence handed down by these conclaves is the declaration of Traitoris Excommunicate -- the Inquisitor is found to be a heretic and is to be hunted down at all costs. It has been known for Inquisitors to declare another Inquisitor traitor without recourse to a conclave, as may be necessary to prevent a deviant from escaping, or when physical conflict is imminent.
In such cases, a conclave of enquiry will be held after the events have unfolded. Sometimes such conclaves do not occur within the lifetime of the accused or the accuser, and they must make their judgement based on whatever evidence remains. Given the flexible mission of the Inquisition and the individuals that make up its ranks, such trial conclaves are limited in the punishments they can mete out on the guilty. One cannot simply stop being an Inquisitor, and so censures and other threats carry little weight. Most often, the guilty party may be subjected to further examination -- in itself, not a pleasant experience -- and this is usually enough to provide an Inquisitor with a new incentive to re-examine his priorities and agenda.
A Cabal is a rare body instituted by a Conclave and dedicated to investigating a particular matter. They form a specialist task-force charged with the prosecution of a particular concern. Generally they gather Inquisitors from varied backgrounds and philosophies, all working together via their differing methods and focused on a single goal.
Cabals are despised by many, who see them as secret societies or unnnecesary inner factions within a conclave. However, they have been shown to be a highly effective tool: There is also another resource that an Inquisitor can draw upon -- other Inquisitors. On occasion an Inquisitor may well encounter another of his organisation, or specifically request the aid of a comrade.
These are temporary, short-lived affairs on the whole. However, repeated cooperation between Inquisitors can become established, and over time a growing group of Inquisitors will communicate regularly and assist each other. This is likely if the Inquisitors share some common goals and these cells, as they are known, tend to be factional in nature and therefore can be used not only to further the cause of the Inquisition as a whole but also to fulfil the agenda of the Inquisitors involved.
Some cells may only last a few years, as the duties of the Inquisitors take them apart to different worlds. The Inquisitors may never meet again, though sometimes a cell will continue to communicate sporadically over many years and large distances. In time a cell may contain a dozen or more Inquisitors, occasionally working together and passing on information to one another.
A cell will often be formed to confront a particular problem - a daemonic manifestation for example. When this sort of threat reoccurs, and Inquisitor may call upon his or her old cell to confront the new menace. In this way, a cell may lie dormant for years or even decades, before the call is sent out and the Inquisitors gather. Given the secretive nature of the Inquisition, the way a cell operates is very much built upon keeping the members secure and to protect them from outside recognition.
Many Inquisitors do not work openly, and simply identifying another Inquisitor can prove difficult. At some point, as suspicions are aroused, an Inquisitor will have to make the choice whether to declare himself - risking discovery by a potential foe but also gaining a possible ally. If two covertly operating Inquisitors encounter each other, the manner of their meeting will determine their reaction.
To ameliorate this state of affairs, all Inquisitors carry with them an Inquisitorial Seal. This may be a pendant, signet ring, actual seal or some other accoutrement, and is marked with a variation of the symbol of the Inquisition.
Steam Community :: Guide :: Inquisitor (Cheat) Guide
This seal is proof positive that the Inquisitor carries with him the full authority of the Emperor. Should anyone doubt the veracity of a seal, they will normally contain other encoded information that will prove the identity of the bearer, utilising technologies seldom seen outside the Forge Worlds of the Adeptus Mechanicus. Although traitors and other nefarious individuals have claimed Inquisitorial status to further their own ends, such is the fervour with which the Inquisition hunts down these rogues, and the well-communicated manner of their agonising deaths, that it is a brave man or woman who dares such a thing.
The absolute trust and authority with which the Inquisition must operate cannot be threatened and Inquisitors will go to any lengths to expose a fraud and bring them to justice. In addition to their Inquisitorial Seal, an Inquisitor's clothing and personal effects may well contain all manner of subtle information about his philosophy, allegiances and contacts. There is no set cipher to this iconography, for it has developed over ten thousand years and contains many levels of hidden meanings, and indeed some symbols will mean various things to different Inquisitors in different parts of the galaxy.
This symbolism is not always a conscious effort on the part of the Inquisitor. By its secretive nature, much information passes between Inquisitors either in written form or by word of mouth. In time, certain artefacts have come to symbolise a variety of meanings, some of which are relevant only to particular factions or Ordos, others that are more widespread. The Thorians, for instance, make great use of the skull symbol, as a representation of the Emperor-in-Death.
Skull buttons, cufflinks tattoos, earrings or other decoration may be worn as a sign of reverence, but is also recognisable in certain situations by other Thorians. However, it cannot be said that the skull is the emblem of the Thorians, for no such thing exists and the skull is a popular symbol throughout the Imperium, imparting a variety of meanings depending on how and where it is rendered. In addition to the skull, the Thorians will often have other symbols about their person, such as a scroll clasped in a hand - supposedly the hand of Promeus himself as he left the first conclave - and also a broken lock - the solving of the riddle of the Divine Vessel.
Inquisitors are, of course, exceptionally observant and will instantly pick up these and many other details upon meeting another individual. They will already know a little of the other Inquisitor and their purpose before a word is spoken. Cells will often take this one step further. Agents for one Inquisitor in a cell may not know who else their master is working with, and an Inquisitor will not necessarily know who are the agents of his allies and who are either bystanders or enemies.
To overcome this, a cell will often agree on a symbol or set of symbols with which to identify themselves and those operating for them. This can be as subtle as a particular type of stitching used on the hem of robes and coats, or more open such as the wearing of a particular style of ring or broach.
By these means, Inquisitors can identify and cooperate with their allies without fear of betraying themselves, or their comrades. Some cells, particularly those that are operating exceptionally covertly and perhaps investigating local Imperial officials of power and means, will also adopt a peculiar form of language. All Inquisitors will learn various codes and battle- tongues from their master or mistress while they are in Interrogator, and there are several spoken by Inquisitors all across the Imperium in one form or another.
However, it will also be one of the qualified Inquisitor's first tasks to modify or create a secret tongue of his own. Inquisitors are pragmatic for much of the time, and every Inquisitor is taught early on that their loyalty to the master may one day have to be forgotten and they will investigate their former mentor. In such situations, security cannot be compromised, and so there is the need for every Inquisitor and his or her warrior band to be able to communicate in a unique manner. The cell will, either through meeting one another or by use of intermediaries, agree upon a form for their code-speak, corresponding to one of the basic language foundations used throughout the Inquisition.
Some are utterly impenetrable to others reading or listening, and appear to be nonsense, others are hidden within everyday phrases and conversation, with carefully placed code-words to convey the true nature of the message. As with their visual appearance, an Inquisitor's use of different types of cipher can say a lot about what they believe and whom they learned their skills from.
As mentioned earlier, a cell does not consist solely of Inquisitors, but also their agents. This varies from their immediate comrades that accompany them to distant contacts that provide other forms of support or information. When cooperating as part of a cell, an Inquisitor may pass on certain details of their informants and allies to the other members of the cell, though it is an unspoken tradition that where possible an Inquisitor only deals with his own aides and confidants unless absolutely necessary.
Using the visual keys and code-language, the Inquisitors will be able to make their loyalties known to this intermeshed network of accomplices and agents and thus utilise their services if required. For their part, the agents will have been told of others working with their master or mistress, but information is power and so any one individual is unlikely to know who ultimately they are working for, and will instead only be aware of the cell through a layer of intermediaries and scant contact.
They may not even know it is the Inquisition that is pulling the strings. It is not unusual for an Inquisitor, even when contacting his agents directly, to masquerade as a lesser functionary to protect his identity. All of this allows the cell to deal with the threat for which it was created. A cell will last as long as the particular problem or menace remains, and may last for several years. Cells are transitory creations and may contain Inquisitors who are only allied through common acquaintance and may never meet all of the other members of the cell.
However, should they do so, they will know immediately they are in the presence of their co-conspirators. Given the diverse nature of the threats combated by the Inquisition, which pay no heed to time nor space, a cell may not convene with each other for several years while its members pursue their own missions in accordance with the cell's goals. On the other hand, the cell may see concentrated, almost frenetic activity for several days or months, during which the situation is resolved. Cells formed over longer periods may well meet again when another threat arises, as an Inquisitor seeks out tried-and-tested companions to aid him.
Others will disband never to cross paths again, although the knowledge learned and the shared experience will be kept by the Inquisitors involved for the rest of their lives. It is through the organic ebb and flow of the cells that ideas, theories and acquaintances can eventually pass from one end of the galaxy to the other over the span of years, decades, generations and centuries.
Philosophies that may well have fallen out of favour near Terra may only just be catching attention in the southern rim or the Eastern Fringe. The Inquisitors know full well the impossibility of maintaining any kind of structure across the great gulfs of space covered by the Imperium, unlike other Imperial organisations, and for the last ten thousand years it is an approach that has, on the whole, been very successful.
In all, it is important to remember that cells exist for a specific purpose, to combat a common threat identified by the Inquisitors within that cell. Inquisitors are free to leave cells or to invite new members to join the effort, and they are organised on an ad-hoc basis. Broadly speaking, each Inquisitor controls a network of agents beholden to serve his needs and interests.
In turn, each Inquisitor also has certain obligations to his Ordo, conclave or conscience, which he must fulfill.
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Often experienced Inquisitors or ones in need of specific services depending on their Ordo or the current situation at hand will have retinues of henchmen that he has deemed most useful. These retinues can be made up of a variety of individuals from Chirurgeon medics to lobotomised Gun Servitors carrying massive heavy weapons.
The full list of known Inquisitor henchmen is described below:. Especially helpful, competent or attractive retainers may become permanent members of an Inquisitor's retinue as new Acolytes, helping him bring light to the dark corners of the galaxy. Note that this list is not exhaustive as many different kinds of individuals with many different personalities and jobs have been seen in the employ of Inquisitors in fiction.
This allows for Inquisitorial retinues and the Inquisitors themselves to be highly distinct models with different personalities, weapons, histories and attitudes. The Inquisition does not have a formal hierarchy, and there is no system of ranks or command such as is found in the Imperial military or the Adeptus Terra. Authority within the Inquisition is governed by two factors -- reputation and influence. Seniority is in itself no indicator of authority, however most Inquisitors will take heed of the wisdom of an older and more experienced peer.
There is one position amongst the Inquisition that carries with it more power and authority than any other - the Inquisitorial Representative to the Senatorum Imperialis. One of the High Lords of Terra, the Inquisitorial Representative is nominated from amongst the Inquisitor Lords of the sectors surrounding Terra , and Inquisitors that have filled this role are referred to as an Inquisitor Lord Terran.
It is not unusual for several Inquisitor Lords Terran to share the role of Inquisitorial Representative at the same time. Though the attendance of the Representative is always appreciated, their position in the chambers of the Senatorum Imperialis is often empty and their vote conferred by missive -- such are the demands of the Inquisition. An Inquisitorial Representative may fulfil their role only once in their life, or they may attend the Senatorum for several years. The requirements of service to the Inquisition may necessitate them leaving Terra to attend a High Conclave, while others quickly tire of the bureaucracy and politics that the Senatorum is based upon and relinquish their position to return to more active roles out in the wider galaxy.
To avoid unpleasant politicking on the part of the Representative, the maximum term that an Inquisitor Lord Terran can serve on the Senatorum is five years, after which they must stand down. It is rare that the Inquisitor Lords cannot agree on a candidate for the role, for it does carry little more honour than that of messenger - the Representative communicates the will of the Inquisition, not his own.
However, it does come with a great deal of responsibility. While the Inquisition enjoys absolute authority, in reality the cooperation of the other High Lords is essential in maintaining this position. If a Representative were to cross the Fabricator-General of Mars , for instance, the starships and arms by which the Inquisition's power is maintained may be put a risk. Conversely, if the Inquisition feels that an organisation is stinting in its dedication, pressure can be applied to the relevant High Lord, turning an organisational issue into one of personal confidence.
In this respect, the Respresentative is in an unparalleled position of leverage, for he has not attained his role by personal ambition or desire, and therefore risks no personal stake in his dealings with the other High Lords. They, on the other hand, will be only too aware of the subordinates that view their position with envy and ambition, and so must actively protect their power at each turn. The merest hint of the Inquisition's displeasure can be the catalyst for a High Lord being removed by those he represents.
Those High Lords whose position is non-permanent, such as the leader of the Chartist Captains or the Lord Solar, are particularly vulnerable to this type of careful manipulation by the Representative, for they risk not only their personal privilege, but also that of the organisation they represent.
Thus the careful balance of power between the Inquisition and the rest of the Imperium is carefully preserved. As well as garnering support for the Inquisition's endeavours, the Representative has two other main responsibilities. The first is to warn the Senatorum of threats significant enough to trouble their debates. The Inquisition operates in such a way that it is normally the first to become aware of emergent menaces to the Imperium, and has proven this with regards to the Necron awakening, the arrival of the Tyranid hive fleets , the advent Hrud Migration and during many other momentous events.
Thus the Inquisition serves as the High Lords' eyes and ears across the galaxy, enabling them to bypass the dreary and lengthy processes maintained by the Adeptus Terra, when the need arises. Such warnings come not only for information, but are inevitably attended with a recommended course of action. The High Lords will debate this recommendation, usually modifying it in some form or other, and then begin turning the great wheels of the Imperium to implement their plans. There have been instances in the Imperium's past when the Representative has been absent for many years, and in such times the Senatorum has become more rife with politics and infighting than is usual.
The height of this was Lord Goge Vandire 's claiming of the joint titles of Master of the Administratum and Ecclesiarch , heralding the Age of Apostasy , or the Assassin Wars of Vindication that followed shortly after the Reign of Blood. The Inquisition was unaware of these internal problems, faced as they were by increasing discoveries of an ancient alien civilisation seeded through the halo stars and dead worlds at the edge of the galaxy. The Inquisition does not have formal organisation, and therefore there is no system of ranks or command as there are in the Adeptus Terra or the military.
An Inquisitor may be willing to gainsay one of his fellows, but if confronted by several he will defer, thus an Inquisitor with experience and contacts can exert control over younger, less influential comrades. Seniority is in itself no true test of authority, but most Inquisitors will default to the wisdom of another that is older and more experienced. Despite this, there is a need for a higher tier of Inquisitor to help maintain the integrity of the Inquisition and to watch over the rest of the organisation and the marshalling of resources. Promotion to the ranks of Inquisitor Lord is by invitation only, and is extended to those that have proven themselves numerous times, not only their courage and ability, but also their integrity and loyalty.
To become an Inquisitor Lord, one must be nominated by an existing Lord, and to have the nomination approved by two others. Quite often this is a formality, as the word of an Inquisitor Lord is sacrosanct to his fellows and the chances of an Inquisitor actually being known personally by more than one Lord are exceptionally small.
However, there is occasionally contention and a conclave may have to be convened to discuss the matter - usually, but not always, with the nominee in attendance to answer enquiries as to their activities and beliefs. Being an Inquisitor Lord is a recognition rather than an absolute rank, and is more a formalisation of a position enjoyed by the Inquisitor rather than an actual promotion. This is because an Inquisitor Lord has no real temporal dominion - they are not responsible for any given area of the galaxy nor specific individuals. Instead, it is reinforcement of the Inquisitor's authority and in particular to power within the organisation.
The most obvious benefits are the ability to recognise the appointments of others to the ranks of Inquisitor, to convene High Conclaves and to requisition greater resources from the Inquisition's forces and agents. Like all Imperial organisations, the Inquisition is vast, covering the galaxy with untold numbers of agents.
However, here the similarity ends, for the Inquisition is arranged in a way that is completely different to the galaxy-spanning bureaucracies of the Adeptus Terra. Its remit is open, its mandate simple: Such a mission requires the ultimate flexibility, and the scope of the threats ranged against the Inquisition vary from the individual mutant to system and sector spanning conspiracies and alien domination.
In this section, we will explore the ways by which Inquisitors fulfil their mandates, and the resources at their disposal.
The basic operational unit of the Inquisition is the Inquisitor. In an Imperium that groans under the weight of gargantuan organisations and an impossible bureaucracy, the Inquisition is unfettered by such considerations and is free to operate where and how it sees fit. With an open remit to combat threats to Mankind, the Inquisition operates outside of the other Imperial organisations, though has absolute authority over them.
In practice, the Inquisition must be more political than its mandate allows. Though their power derives from the Emperor himself, and even the High Lords of Terra are not above their scrutiny, the Inquisition must also rely on the other parts of the Imperium for resources.
The Inquisition has tremendous amounts of power, and has access to troops, weaponry and archives beyond most other Imperial organisations, it must still receive these from the Adeptus Astartes, the Imperial Guard, the Adeptus Mechanicus and others. In essence the Inquisition exists not as a force in its own right, but as a guiding hand that allows the Imperium to protect itself, after a fashion.
Much of its work is dedicated to observing threats to Mankind and instigating an appropriate response. As well as the many Inquisitors, the Inquisition has millions, probably billions, of other agents and operatives across the Imperium and beyond, watching for signs of mutation, alien aggression, treachery and incompetence. Each and every Inquisitor embodies the whole Inquisition and wields the power of the entire organisation.
The word of an Inquisitor is absolute and beyond reproach - except by other Inquisitors. Thus it is that as well as protecting the Imperium, the Inquisition is also responsible for its own self-policing. It is a testament to the courage and diligence of the Inquisitors that it has maintained its position for ten thousand years despite wars, pogroms, internecine conflict and internal heresy.
The men and women of the Inquisition are amongst the most vigorously tested, intensively trained and motivated individuals from the whole of Humanity, and they need to be. An Inquisitor needs more than simple physical skills, and an armoury that goes beyond mere weaponry. His mind is his great strength, not only for intelligence but also strength of will.
In a galaxy ruled by dogma and orthodoxy, an Inquisitor must cast aside superstition and faith and operate outside the established view of the galaxy. To be an Inquisitor is to understand the forces that work against the Emperor and Mankind in a way that no other individual in the Imperiun understand - not even those that sit on the Senatorum Imperialis. To be required to fight against ten thousand years of received wisdom and established orthodoxy is no easy task, but if the Inquisition is to remain effective then it is essential that its Inquisitors can see the galaxy through eyes untainted by doctrine or assumption.
To avoid the monolithic, slow processes that are the curse of other Imperial organisations, the Inquisition is organised on only the most fundamental level - the single Inquisitor. From their original conception, the Inquisitor can call upon whatever local resources were required to deal with the threat, with no need for recourse to the Adeptus Terra. This has stood true for ten thousand years, and throughout that period the Inquisition has needed to maintain its position of absolute authority.
To allow Inquisitors to operate as needed across the Imperium safely and without abuse of their immense and open-ended authority, the Inquisition gives each appointed Inquisitor an Inquisitorial seal. This is an Inquisitorial rosette, signet ring or similar adornment bearing the Inquisitorial icon, and gives the bearer all the potent political powers of the Inquisition, including the authority to requisition Imperial Guard troops or Space Marines , call upon all three of the Chambers Militant of the Inquisition and more besides usually claimed "by the authority of the Immortal Emperor of Mankind".
The seal doubles as a decoder for encrypted Imperial documents up to the highest levels of security clearance and may have similar other perks depending upon the individual Inquisitor's record of accomplishment. The crime of forging an Inquisitorial seal carries some of the worst punishments the Inquisition can call down on transgressors, which is saying something. Occasionally a matter will surface that requires more lengthy study and debate than a normal Inquisitorial case. In such cases, Inquisitors may hold Apotropaic Studies. These Studies usually gather between two or three Inquisitors.
Larger meetings known as Apotropaic Councils or Conclaves will gather at least eleven Inquisitors for debate and study of an important issue, or they may be called to ensure communication within the members of a faction or philosophical grouping of the Inquisition. These will often gather dozens of Inquisitors for weeks of debate on many related topics. Usually, it is at Conclaves and meetings of this sort that new Inquisitors will be appointed. It is also during such meetings that the Inquisition polices its own ranks, as no other organisation in the Imperium has the authority to do so.
Many threats that arise can be dealt with by the Inquisitor and his retinue without outside assistance. Cults in their infancy, renegade commanders, small scale alien influence and the other menaces that the Inquisition must battle every day are swiftly dealt with, either by the simple expedient of removing the individual at the centre of the threat, or by elimination of the core of the enemy group.
On occasion a threat will be of such an extent that the Inquisitor must also call upon local resources, most notably the Adeptus Arbites and planetary warriors. They may require intra-system space craft to bring their foes to justice, or simply need more firepower against established sects or powerful individuals. In such circumstances an Inquisitor can continue in one of two ways. They may openly reveal their presence to local military commanders and thus garner the resources they need.
Alternatively, they may wish to keep their presence unknown. This is particularly true if corruption is believed to be more endemic amongst local forces. By passing on information through other channels, the Inquisitor is able to bring the problem to the attention of the Imperial Commander or other individuals and then assess their response.
Failure to act appropriately to this information may well incur the wrath of the Inquisition and a greater, more widespread purge will be required. Part of the nature of the Inquisition's work requires numerous undercover operations depending on the individual Inquisitor, of course. Particularly dangerous or sensitive missions may require the Inquisitor and his crew of Acolytes to operate without even the remit or knowledge of local planetary authorities; in some cases, the Inquisitor may fake the deaths of themselves and their Acolytes in order to move their mission forward invisibly.
At times like this, Inquisitors operate under a mandate known as Special Condition, which means that the Inquisitorial team, to all intents and purposes, no longer exists. The normal Inquisitorial symbol of office is replaced with a somewhat altered symbol during Special Condition missions that has a dagger-like point at the end and is colored a distinct blue shade, with a winged skull prominent near the top of the sigil; it is presented only when recruiting members to the team who can be trusted not to jeopardize the secrecy of the mission.
Eisenhorn and Ravenor are two of the most famous Inquisitors to have gone on Special Condition. In some situations, local forces are not a viable option. This may be because they lack sufficient strength to deal with the threat, or perhaps because they are linked to the threat in some fashion. In such a scenario, the Inquisitor will need to draw on forces from further away.
Such a situation can be difficult for the Inquisitor, as the Imperium is not swift to respond and a threat that might be easily countered within weeks may grow progressively in strength before sufficient force can be brought to bear. It is the great expanse of the galaxy and the time delays involved in moving large bodies of troops even relatively small distances that provide the greatest obstacle to an Inquisitor in confronting a large threat to a world or system. By the time suitable forces arrive, the problem may have grown beyond their capacity to deal with it. It is therefore in the role of instigators that Inquisitors must often operate.
If a world has succumbed to alien domination, Chaos influence or some other major corruption, it is the duty of the Inquisitor to set the military wheels of the Imperium in motion and oversee their response. The Admirals and Colonels that are brought to the growing war zone may never even know that the Inquisition initiated the course of events that summoned them. There is also one area of an Inquisitor's remit that is fraught with peril, but is fundamental to their successful operation -- their relationship with the Space Marine Chapters of the Adeptus Astartes.
Like the Inquisition itself, the Adeptus Astartes operate alongside the Imperium rather than as part of it. The Inquisition's power extends over the Space Marines, but the Chapters themselves are fiercely independent and not welcoming of outside investigators. An Inquisitor that suspects a Chapter of deviant behaviour must tread carefully. Space Marines have been, historically, extended a lot more latitude than other Imperial forces concerning their organisation and activities.
However, the threat posed by a renegade Chapter is such that they must be constantly monitored. The purity of their gene-seed and the motives of their actions are regularly scrutinised for irregularities. The most traditional, hardline Inquisitors have immense problems dealing with the Adpetus Astartes, simply because they also operate outside the dogma and bureaucracy of the Imperium.
What may seem heretical and self-serving on one level can also be viewed as essential to the Space Marines' power.
The ability to act on their own, to fight where necessary and to take whatever action they deem fit is intrinsic to the Space Marines' capability to respond quickly and efficiently to emerging threats or to proactively protect Mankind. Unorthodoxy is easily confused with disloyalty, and there have been a few occasions when an over-zealous Inquisitor has instigated a problem where none existed. The Space Marines are rightly justified and proud of their loyalty to the Emperor, but endeavour to remain aloof from the infighting and politics that plague the Imperium.
They answer to none but their Chapter Masters and the Emperor himself, and to have their loyalty brought into question is a great offence. To have forces of the Imperium brought against them is, to the Space Marines, a betrayal of the bonds that exist between a Chapter and the Imperium.
It is therefore a prudent Inquisitor that does not rush in. In circumstances where a Chapter is proven to be a threat, it is the most preferable course of action that other Adeptus Astartes are used to combat the threat. Not only is a Space Marine Chapter a formidable fighting force that conventional troops may not be able to confront, but also allowing the Space Marines to deal with each other is invaluable.
Space Marines all share a common bond with each other, and a Chapter Master will respond to information that threatens the honour of the Adeptus Astartes as a whole - for one Chapter to turn renegade is a smear on the reputation of all Space Marines. It is sometimes enough to be confronted by fellow Space Marines rather than an agent of the Imperium to make a Chapter see the dangerous path it has begun to tread and to change its behaviour.
If such criticism were to come from another source, it is likely to prompt a harsh reaction, possibly even compounding the threat. On the other hand, if a situation has reached such a level as to become a genuine menace, the destruction of the Chapter is sometimes the only course left open Exp. This is no small undertaking, and several other Space Marine Chapters may become involved, either of their own volition or by request, as happened in the Fourth Quadrant Rebellion that led to the Badab War.
It is clear then that wherever possible it is best if the Inquisition can deal with a threat using its own resources, avoiding the dangerous entanglements that may result from involving other agencies and military forces. It is for this reason that the Inquisition maintains its own fighting formations, foremost amongst them being the Kill-teams of the Deathwatch Space Marines and the daemon-hunting Grey Knights Space Marines.
As with all aspects of the Inquisition, the matter of recruitment is not centralised, and the power to invest others into its ranks lies with the Inquisitors. Some do not recruit at all, spending their years in the pursuit of their enemies and dedicating themselves to their duties within their own lifetime.
Others feel it is one of their burdens to bring about the next generation of Inquisitors to carry forward the battle that they must wage. Inquisitors are left to their own judgement in all matters, subject only to scrutiny by their peers, and the same applies to recruiting new Inquisitors. Many Inquisitors leave such matters to chance or perhaps fate, picking a suitable candidate or candidates from amongst those individuals whose paths they cross.
Other Inquisitors are more rigorous in their pursuit of apprentices. They will spend a proportion of their time seeking out suitable candidates, perhaps from amongst the ranks of other Imperial organisations. There are no consistent criteria of age of physical condition required to be suitable for investiture into the Inquisition.
Proof of intelligence and loyalty are the key requisites, and often these aspects of a person's character cannot be properly judged until later in life. It may happen that extraordinary circumstances lead and Inquisitor to recruit a boy or girl whilst still in their teens, if they show exceptional ability, but this is not common practice. On the whole, Inquisitors will take note of individuals that are free-thinking, possessed of will power and determination and unflinching principles.
If they find a suitable person, they will become part of the Inquisitor's retinue, perhaps serving in a more minor capacity while the Inquisitor continues their evaluation. Those that prove their worth working with the Inquisitor will then be taken into their master's or mistress' greater confidence. Over several years, the apprentice will learn what they can of the Inquisitor's knowledge and in time will take on many duties. Some Inquisitors refer to these semi-qualified individuals as Interrogators , though they are also known as Novitiates, Neophytes or Approbators.
Such individuals may undertake missions on their own, or control operations in concert with the Inquisitor, but they are still subordinate until their master or mistress fully invests them. It normally requires the consent of three Inquisitors or an Inquisitor Lord to pass on the full powers of an Inquisitor and grant an Inquisitorial Seal, though there have been occasions when this has not been necessary, or the immediate situation has dictated that the apprentice take on full Inquisitorial responsibilities immediately.
This is likely if an Inquisitor is killed -- their apprentice will inherit their Inquisitorial Seal and may fulfil the role of an Inquisitor subject to repeal by another Inquisitor. Interrogators may pass from one Inquisitor to another as fate and necessity dictates. It is in this period that the ideals of the Inquisitor are passed on and spread, and through this generational growth, the factions and institutions that make up the Inquisition are propagated across the centuries.
As well as philosophy, the student will also learn what their tutor knows of the internal working of the Inquisition - or such facts as the Inquisitor feels is right and proper. It is an important tradition amongst Inquisitors that each of them earns the knowledge that is theirs, as well as the respect of their peers. Such wisdom cannot be freely given nor taken without effort, for it devalues the knowledge itself.
As the saying goes, "Knowledge is power; guard it well. In theory, a single Inquisitor can denounce an entire planetary government, requisition whole armies of the Imperial Guard and hold the fate of populations in his hands. In practice, however, the reality is far more complicated. For a start, the Inquisition moves in many different ways, according to the judgement and character of its agents.
Some are brash and bombastic, others dark and threatening. An Inquisitor would be foolish indeed to arrive at a world suspected of imminent secession and attempt to arrest the Imperial Commander, for he may find the entire population rising in opposition. Therefore, an Inquisitor in such a position has to ensure that there are significant resources at hand to combat an uprising, and to attain them he has to gain the support of other bodies. Although many consider themselves answerable only to the High Lords of Terra and the Emperor Himself, in reality there exists a class of high-echelon Imperial servants, to which Inquisitors belong, all who wield more or less the same levels of influence.
Relations between these various groups are often seething with internecine rivalry and bitterness, and even within one grouping, deadly wars may be fought to gain influence and leverage. Imperial Commanders, for example, quite frequently engage in bitter and bloody territorial clashes, and the Inquisition is far from immune to internal strife.
Against such a backdrop of bloody political manoeuvring, no one institution has total power over any other, regardless of the words scratched in spidery text upon ten thousand year old charters. They are constantly shifting in response to their position within the dark and feudal power structures within the Inquisition, as well as being subject to many outside influences.
An Inquisitor that takes action against a powerful heretic, only to find out later that the individual was being sponsored by a rival may find himself the target of attack. One that declares a world purgatus without the agreement of his peers may find himself ostracised and unable to call upon the aid of his fellows in times of need. These and a million other factors serve to inhibit the powers Inquisitors can actually wield when operating in the field.
Several variant Inquisitorial Rosettes. Perhaps the most common shared traditions are those steeped in powerful symbolism. In many ways, man is a very simple creature, who responds very well to certain images. The Inquisition knows this, and is happy to exploit it to suit its own needs.
Fire is traditionally associated with the Inquisition and its works.
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The image of the cleansing flame is a strong one and Acolytes are encouraged to employ it when they have need to strike fear. Wherever there is the white-hot excruciator, a witch pyre or a promethium-dripping flamer, there too is the Inquisition. Other than the literal interpretation of fire as a weapon, there are other uses for such symbolism. Many Inquisitors consider their role to be that of the cleansing flame, there to burn away the rotting flesh of corruption. Some also hold that they are guardians of the Emperor's light, the holy flame of faith.
Those that attend the Black Ships speak of fuelling the mystical beacon of the Astronomican , casting willing souls into the furnace of the Emperor's will. The hammer is also associated with the Inquisition. Many Inquisitors carry gorgeously bedecked warhammers with which to smite their foes. Like the Ecclesiarchy, many members of the Inquisition regard the hammer as a metaphor for piety, the force by which heresy and corruption are crushed. Warhammers are common gifts for Acolytes who have proven themselves especially adept at destroying cultists and heretics.
Aside from the flame and the hammer, perhaps the most powerful of the Inquisition's symbols is the Seal. Each Inquisitor bears an Inquisitorial Seal. This is a small amulet or icon in the shape of a stylised column. Thought to depict a pillar of strength or rod of control, this seal is their badge of office and for an Inquisitor to reveal it shows that he is demanding that his authority be respected. An Inquisitor who shows his seal to a planetary governor, for instance, expects to have the planet's resources at his disposal from that moment onwards. The Inquisitorial Seal is, in a sense, an Inquisitor's most important item of equipment, and he will never willingly relinquish it.
Some seals incorporate circuits and sonic probes that can be used to hack into cogitators and open electronic locks, or double as simple weapons to ensure that the Inquisitor is never unarmed. An Inquisitor and his cadre can also display the Inquisitorial Rosette , a symbol of the Inquisition worn on an Inquisitor's clothing or wargear. The rosette can be worn by those in an Inquisitor's employ and can also be displayed on vehicles or by the armed forces being used by the Inquisitor.
The rosette signifies that an individual is in the employ of the Inquisition and is enough to ensure the fearful cooperation of most adepts and citizens who know of the Inquisition's purpose. The rosette, however, is used very sparingly, as most Inquisitors prefer to keep themselves and their Acolytes low-key.
The rosette is most commonly used when in the company of fellow members of the Inquisition or when an Inquisitor wishes to strike fear and awe into the common man. These philosophies are often so broad that they cut across the Inquisitorial disciplines, drawing like-minded Inquisitors together from across many Ordos. Such groupings are sometimes referred to as factions, but this is erroneous, implying a structure that simply does not exist. All are equal in a philosophy's pursuit, even though they might choose different methods.
Thus, a Thorian — who believes that the Emperor's soul can be reborn into a new body of flesh and blood — might hail from one of many Ordos. Even as an Inquisitor of the Ordo Xenos seeks alien gene-tech to create a new body, a member of the Ordo Malleus might delve into the study of the Warp to learn how the Emperor's spirit might be guided into the physical world. Meanwhile, an Inquisitor of the Ordo Hereticus might contribute his own researches into the legends of the Ecclesiarchy.
However, for each Inquisitor dedicated to such a philosophy, there is always at least one who opposes it as radical folly and seeks to destroy all traces of it. After all, central to the Inquisition's purpose is the credo "Trust No One", and this applies as much — or perhaps more greatly so — to one's fellow Inquisitors as any other living being.