FARMING FOR SURVIVAL : FARMING IN THE END TIMES ARE YOU READY?
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Tutorials/Crop farming – Official Minecraft Wiki
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AuthorHouse December 21, Language: Be the first to review this item Amazon Best Sellers Rank: Start reading Farming for Survival on your Kindle in under a minute. Don't have a Kindle? Try the Kindle edition and experience these great reading features: Share your thoughts with other customers. Write a customer review. Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about Amazon Giveaway. Harvesting a mature wheat plant yields 1 piece of wheat and seeds.
If harvested early, they will drop a single seed, but no wheat. The wheat items can be crafted into bread, or combined with other items to make cake , or cookies. While wheat itself can't be planted, it can be used to breed cows , sheep or mooshrooms. The seeds can be used either to grow more wheat or to breed chickens.
In contrast, carrots and potatoes are their own seed, and the plants are not found in the wild. Killed zombies will occasionally drop a single carrot or potato, which can then be cultivated and multiplied into a farm's worth, or they may be found in village farms. Each mature plant can be harvested to get potatoes or carrots respectively. Both carrots and potatoes can be eaten directly, but potatoes can also be cooked into baked potatoes for more nutrition, while carrots can be used to breed or control pigs and rabbits , or crafted into golden carrots.
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Beetroots are grown from beetroot seeds , which can be found as chest loot and may be found in village farms. Beetroots can be employed to breed pigs or crafted into beetroot soup. These crops can only be planted on farmland which is produced by using a hoe on dirt or grass blocks. If there is no water nearby still or flowing, within four blocks horizontally on the same vertical level or one level above , farmland will dry out, but only if there is no crop yet planted on it.
If farmland becomes completely dry and a crop is planted on it, the farmland will not revert to dirt. Thus, it is possible to grow crops without water say, in the Nether by hoeing the dirt and immediately planting a crop. The farmland will not revert until the crop is harvested, and even so that can generally be avoided by immediately replanting. Note, however, that this "dry farming" makes crops grow slowly.
At the beginning of the game when buckets are not available, you can till the dirt at the edge of a pond or lake , perhaps digging a trench to extend the water supply inland or straightening the shoreline by adding or removing dirt blocks at the top layer of the water's edge.
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However, once the player has a comfortable amount of resources, they will usually want to set up some fenced farm plots to prevent mobs from trampling the crops and attacking the farmer. This gives 80 blocks of farmland which can be fenced with 40 pieces of fence including gates and is the most efficient arrangement for simple farms. For larger farms, this plot can be repeated in both the X and Z directions. Leaving the water source uncovered poses a risk of falling into it and then trampling some of the farmland when jumping out of it.
The water can be covered with any block, but using a slab , carpet , lily pad , or other block that can be walked onto without jumping is better to prevent trampling. In cold biomes , covering the water with a solid block will also guard it against freezing. An alternative that also provides light so some crops can continue to grow at night is to suspend a block above the water with one space of air between them—so you can neither fall into the water nor jump on and off the block—and place torches on that block or to suspend a jack o'lantern or glowstone block above the water.
Placing torches or other light sources near the crops allows them to continue growing at night or underground, and it prevents hostile mobs from spawning near them. Planting crops in alternate rows that is, rows separated by bare farmland or a different crop will speed up growth as well. Any of wheat , carrots or potatoes will only grow under the following conditions:. In single-player or in multiplayer with only one player nearby, crops will not grow while the player is sleeping.
However, if torches are not being used, sleeping will skip past the nights when the crops would not grow.
All three crops have a total of 8 growth stages. For wheat, each stage is a little taller and darker than the last, and the crop is mature when the wheat turns brown. Carrots and potatoes have only 4 distinct appearances—each pair of stages appears identical except that stage 7 shares the appearance of stages so the player can tell if it's fully mature or not, otherwise the fully mature and its previous stage can confuse the player.
When mature stage 8 , the plant shows carrots or potatoes protruding from the ground. Growth happens at random intervals and is affected by growing conditions. The average duration of each stage ranges from 5 minutes in ideal conditions to 35 minutes in worst-case conditions.
Aside from being placed on hydrated farmland, "ideal conditions" include having light sources for night growth and planting crops in alternate rows: For the plants on the edges of the plot, it's also ideal to have more farmland beyond the row ends and the outer rows; however, this is rarely done since it amounts to leaving the edges of the available field empty.
Full details of the growth mechanics are given below. Right-clicking on any crop plant with bone meal will advance it to a later stage in the growing process which is useful for speeding up the initial multiplication of seed stock. Crops can be harvested at any time by left-clicking on them with or without a tool , but when immature, they will yield only one of the corresponding seed item.
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